On elegance
Matthew E. May on elegance
Elegant ideas—products, services, performances, strategies, whatever—all have some degree of these four elements: symmetry, seduction, subtraction, and sustainability. A great example is Sudoku.
First, Sudoku is symmetrical, with its squares inside of squares and mirrored distribution of clues.
Second, it is seductive—to the point of being irresistible and craze-worthy.
Third, it’s subtractive in design. The Sudoku puzzle designer crafts a complete solution and then symmetrically subtracts filled-in squares to arrive at the starting grid which is predominantly empty.
Finally, and as a result of these first three, the game is sustainable in terms of both the infinite number of games that can be constructed, as well as players’ interest in the game. And yet it’s so simple.
Sudoku could not be easier to learn: you do not even need to know how to count, its one rule can be explained in a single sentence, and it takes but a minute to grasp plus it is universal in nature unlike crossword puzzles which are knowledge-based as well as language-specific. And yet, the underlying complexity behind the logic needed to solve a Sudoku puzzle can be incredibly challenging.
Taken from an interview with Guy Kawasaki.







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